I was just wondering ... what would it mean if the word 'random' from 'random rock pushing' was dropped?
At the moment a rock is pushed in such a way that the first successful push can occur 'on the fly', that is the rock is pushed as if it wasn't there, right ?
After that there is at least one wait tick between each successful push, right?
If so, doesnt that mean that the random factor could be removed by changing rock pushing to 'first-push-immediate-wait one tick-push again-etc' without screwing the high scores, with this I mean that there couldn't be a high score that was faster than the new 'first-push-immediate-wait one tick-push again-etc' -method?
Of course there is the problem of being a disadvantage to the old players but why couldn't this game evolve ? Those players are going down on the high scores anyway. Why drag old mistakes with us like we are Microsoft or something?
With these weak arguments I ask you Wil, is this even possible to implement and what problems do you see with this ? When you say no, at least try to convince me why it would be a bad thing. Personally I think random rock pushing is totally unnecessary and annoying feature which only eats away some of the playing pleasure of this great game. I'm not at all against random bug and alien movement but random rock pushing is useless. Of course this applies to bombs too.
What do others think ? I think seb wouldn't mind this at all.