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Forum: General

     Welcome... arimikke
     
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Australia (WA)Wil

Single Player
wilamristar.com.au

Wed Aug 10, 2005 4:43 am   Post subject: Welcome... arimikke Not logged in.

Good to see a new team out there... let's hope asarkila isn't dragging someone else along too much! Teamwork is the key, especially long term - and it's much more fun for all, Wil
Germany (Mainz)Dirkimops

Single Player
dirkimopsgmx.de

Wed Aug 10, 2005 7:52 am   Post subject: Not logged in.

Each member of "Die3cleveren2" will live in the same town from next weekend on. Let's see if team will find more time for some teamwork levels then.
Finlandasarkila

Single Player
ari.sarkilahtigmail.com

Wed Aug 10, 2005 7:56 pm   Post subject: Not logged in.

I had a visit from my little brother (11 years, never played before) and basically made him play, so no long term thing here. It would be fun to play teamplay but I can't since we live in different towns and rarely see each other with a network comp available or time to play. And with me playing since -97 and my brother playing about 100 games it's pretty much an impossible equation. I played most of the difficult (grenades, flick-killing etc.) by myself so the actual team feeling was rarely there. Still, it was fun, for me at least :
Finlandasarkila

Single Player
ari.sarkilahtigmail.com

Sat Sep 3, 2005 10:20 pm   Post subject: Not logged in.

The possibilities of teamwork are absolutely limitless. Damn shame we that I don't have a teamwork mate. It would give a thoroughly different view of bd4. I've always been a teamplayer so I can't imagine how much time me and Wil would spend playing teamwork if we had the chance ... maybe in a another lifetime :
Australia (WA)Wil

Single Player
wilamristar.com.au

Mon Sep 5, 2005 4:33 am   Post subject: Not logged in.

I'll pencil in a few weeks when one of us makes the trip across the seas. I really should get the remote teamwork mode back running - but it really does need 40ms latency (one way) to make it playable since you need to keep the movements synchronized and have "minimal delay" in the timing of key strokes. Another "time" :