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Forum: Requests

     Capping tickets that have been checked in
     
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AuthorMessage
Australia (Qld)DREAM

Single Player
dream68gmail.com

Tue Dec 7, 2004 5:55 am   Post subject: Capping tickets that have been checked in Not logged in.

I think its probably just me but i seem to keep playing on tickets i have uploaded, like that last one i just tried to send up, any way of adding the extra games that are on it, i mean since i uploaded it in the first place and then mistakedly played on. If you could once tickets are uploaded somehow cap or put a way of not being able to play on and a message like you handed this ticket in dummy get a nother one... I think because i play over 4 machines 2 of mine 2 at work and take the ticket via disk as some machines are not connected to the internet that i am having this trouble...any help would be welcome but those upload extra games would be handy save me having to play through a few laboursome levels.....
Finlandasarkila

Single Player
ari.sarkilahtigmail.com

Tue Dec 7, 2004 8:15 am   Post subject: Not logged in.

I have had this same problem. I have therefore tried to change my ticket uploading habits so that I upload the ticket immediately after I quit playing since I can easily download another when I start playing again. This way I save myself and Wil a lot of trouble.

Btw If you still have the ticket, I think Wil can do something with it even if it was uploaded earlier, but to save his troubles I suggest you too try to learn to avoid such situations. It will propably still happen sometime so a convenient procedure for these cases should exist. It might exist already but some speculation on the matter ...
It's pretty difficult for the client to know if the ticket has been uploaded since the uploading is done via a browser that has nothing to do with the client. I can't think of another way to do this but to have the client do the uploading. This would mean that it would have to do it via http with configurable port/proxysettings and maybe even the uploadticket URL. I don't know how difficult this would be to implement and I would prefer Wil to use his extra time on creating new levelsets instead of admining which is pretty boring.

Another thought. I've seen java applets that ask for additional priviledges when run. I don't know what those priviledges are but if they included write/rename a file then maybe a java applet could handle uploading ? As a default applets can't have these priviledges so I don't know if it's possible. Propably not. Don't know about flash either.

Maybe the easiest action to do to avoid this from happening is for Wil to append a GIANT warning text after the "ticket being processed"-text to tell the user to delete the existing ticket file.

Australia (Qld)DREAM

Single Player
dream68gmail.com

Tue Dec 7, 2004 9:56 pm   Post subject: Not logged in.

i too have had a think about it and it would be pointless the way i download the ticket copy it over onto another machine and when finished with it copy it back still leaving a copy on the second machin, so it is not such a good i dea......i will have to learn a better more efficient ticket handling method...:0)
Finlandasarkila

Single Player
ari.sarkilahtigmail.com

Wed Dec 8, 2004 7:04 am   Post subject: Not logged in.

Quote (DREAM):
i too have had a think about it and it would be pointless the way i download the ticket copy it over onto another machine and when finished with it copy it back still leaving a copy on the second machin, so it is not such a good i dea......i will have to learn a better more efficient ticket handling method...:0)

Heh, good luck. There surely is no other way to make that work than to change your method :
Australia (WA)Wil

Single Player
wilamristar.com.au

Thu Dec 9, 2004 3:00 am   Post subject: Not logged in.

I usually rename my ticket to something like "ticket_20041209.bd4", then upload it, then download a new ticket as "newTicket.bd4" and only rename it once it's on the machine I want to play on.