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Forum: Requests

     Frames per second
     
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Franceseb

Single Player
drsebfree.fr

Wed Jun 16, 2004 7:16 pm   Post subject: Frames per second Not logged in.

I was wondering if there was any timing control built in the game? I checked the frame rates for over 1000 games I have played recently. Most are played around 50 FPS, but sometimes as fast as over 70FPS (y axis of graph is in log scale!).

I played these with a recent laptop. This is much faster than the FPS I had when I started playing bd4 (around 25-30 FPS if I remember) on an older machine.
So I was wondering whether the FPS was supposed to be fixed, or does it depend on the machine you're playing on? If so, it might be impossible to play as CPU and video cards improve :
Australia (WA)Wil

Single Player
wilamristar.com.au

Fri Jun 18, 2004 9:56 am   Post subject: Not logged in.

The Linux version will work at 50fps (or slower) unless you are using fast forward. In that case it will (for 'g') go 8 times faster or (for 'v', available onyl under Linux/UNIX) as fast as it can.

The Windows version is a little more dodgy using the Windows event loop and Windows 3.1 compatable timers to control time and flow. It sets the timer to 160ms (since it's only accurate to 55ms traditionally) and uses call backs to perform 8 frames. This should work fine and give 50fps. I have had no problems with the game going at 50fps (or slower for slow machines).

I assume you've got these stats from the recorded game files (?) which record the average frame rate for non-paused game play. My games are around 50fps when I don't use fast forward. My last game was 56.89 fps, but I started the level using the 'v' key and died pretty early.

Hope that helps. I can only assume you use the 'g' button to speed up things and avoid waiting. If not can you tell me your system details (OS basically).

Well, one for 1000 pointer to get! : : : : :

Australia (Qld)DREAM

Single Player
dream68gmail.com

Fri Jul 2, 2004 10:05 pm   Post subject: ? Not logged in.

How do you check the FPS of BD4 is there a built in timer or are you just really good at counting 50 frames per second. and also the keys 1 to 4 cut out the screen update does this effect the overall game speed or just the update of it....?
Australia (WA)PKWA

Teamwork
wilamristar.com.au

Sat Jul 3, 2004 1:19 pm   Post subject: Not logged in.

Look at the bottom of the recorded game...... it shows the FPS for that game (unpaused fps).
Australiabyron

Single Player
byronglob.com.au

Wed Jul 21, 2004 5:09 am   Post subject: Not logged in.

Quote (Wil):

The Windows version is a little more dodgy using the Windows event loop and Windows 3.1 compatable timers to control time and flow. It sets the timer to 160ms (since it's only accurate to 55ms traditionally) and uses call backs to perform 8 frames.

if you use directX, you can just set the framerate and let it manage triggering the callback. it does a much better job than timers, and you'll then be able to add vsync and full screen support without any further changes.